Command & Conquer : Reborn

A total conversion using the W3d Engine based on TiberianSun!
It is currently Fri Sep 10, 2010 1:48 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 76 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Internal Beta Testing video
PostPosted: Tue Mar 09, 2010 12:14 am 
Offline
Diehard Poster
User avatar

Joined: Sun Apr 20, 2008 8:52 pm
Posts: 2037
Location: Paderborn / Schloss Neuhaus (Castle Newhouse)
Well lets say not only me, its more a few people already dont like it, not only me.

Up to the Staff, their game.

Oh and tell me how should i know how it "feels" like to drive an MK2 if i never had the chance to drive the actual one since only testers can do that.

And also its your opinion if you say the old Animation looks "gay" compared to the from you selfmade animation...
The actual one isnt bad tought.

I mean to be realistic, there are sure not THAT many TS fans out there waiting for the mod that will look that close on the way the Mammoth was walking in TS and how it now walks.
They sure dont see the difference, i mean that just a few in the forums saw the difference and a few didnt liked it is the exception, but how many others would really notice that?
Think it will work no matter if the old knee joints way or the new.
Would be just to bad if its not 100 % original like in TS and little bit sad for some but thats all


Last edited by Black_RRiderr on Wed Mar 10, 2010 2:50 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Wed Mar 10, 2010 11:12 am 
Offline
Reborn Staff
User avatar

Joined: Tue Mar 20, 2007 9:08 pm
Posts: 3550
Location: Brussels, Belgium
I understand. If something with knee inverted can be done to make it look better, we will do it.

_________________
Texture Artist - Webmaster - CnC Reborn Co-Leader


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Wed Mar 10, 2010 5:59 pm 
Offline
Diehard Poster
User avatar

Joined: Wed Mar 21, 2007 9:13 am
Posts: 1667
Location: London.
People just want the Inverted knee's back. Maby not the original animation if it was too buggy. But the knee's are a must. :D

_________________
http://www.youtube.com/watch?v=MHPbJyVkBxs - Gradus Vita
Image
"Don't you feel shame? I thought scum could at least feel shame." - Alucard


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Wed Mar 10, 2010 6:08 pm 
Offline
Reborn Staff
User avatar

Joined: Tue Feb 26, 2008 4:07 am
Posts: 1099
They are a must, but not a priority. Not to sound harsh or anything, but you're the only one really complaining about it. Most people couldn't care less about some inverted knee.
Just quit your whining, it's not going to change anything right now.


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Wed Mar 10, 2010 6:10 pm 
Offline
Diehard Poster
User avatar

Joined: Sun Apr 20, 2008 8:52 pm
Posts: 2037
Location: Paderborn / Schloss Neuhaus (Castle Newhouse)
Mh, if Dark sees that i think he will get annoyed because you still talk about that topic and didnt stoped about it.
I dont got a problem with it but well think Dark already told you about it...

See you in a few weeks or how long you get temporaly banned LOL :D
Joke ;)

Was the JJ sound already implented into the 4.0 scripts or in the beta right now?
If yes would love to see that in a new video and specially hear it.


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 14, 2010 1:54 am 
Offline
Diehard Poster
User avatar

Joined: Wed Mar 21, 2007 9:13 am
Posts: 1667
Location: London.
BlackWolf wrote:
They are a must, but not a priority. Not to sound harsh or anything, but you're the only one really complaining about it. Most people couldn't care less about some inverted knee.
Just quit your whining, it's not going to change anything right now.


Hehe my graphics card has broken so i got nothing else better to do than whine. :D

Mod's looking great though. Question how many maps can we expect in the vechicle beta? And will the infantry beta ones be included too? but with a few buggys & wolverines on them?

_________________
http://www.youtube.com/watch?v=MHPbJyVkBxs - Gradus Vita
Image
"Don't you feel shame? I thought scum could at least feel shame." - Alucard


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Fri Mar 19, 2010 4:38 pm 
Offline
Reborn Staff
User avatar

Joined: Tue Feb 26, 2008 4:07 am
Posts: 1099
There'll be plenty of maps ;) AFAIK atleast 6 of them in the first release. More will follow shorty after though.


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Fri Mar 19, 2010 6:35 pm 
Offline
Diehard Poster
User avatar

Joined: Wed Mar 21, 2007 9:13 am
Posts: 1667
Location: London.
BlackWolf wrote:
There'll be plenty of maps ;) AFAIK atleast 6 of them in the first release. More will follow shorty after though.


But will the infantry ones return? but slightly bigger and with vechicles on them?

_________________
http://www.youtube.com/watch?v=MHPbJyVkBxs - Gradus Vita
Image
"Don't you feel shame? I thought scum could at least feel shame." - Alucard


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sat Mar 20, 2010 12:48 am 
Offline
Reborn Tester
User avatar

Joined: Sun Mar 25, 2007 8:06 am
Posts: 3779
Location: New York
Then they wouldn't be infantry maps anymore...

_________________
R315r4z0r = R315razor. R3 or razor for short.


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sat Mar 20, 2010 2:29 am 
Offline
Diehard Poster
User avatar

Joined: Sun Apr 20, 2008 8:52 pm
Posts: 2037
Location: Paderborn / Schloss Neuhaus (Castle Newhouse)
Infantry maps in the meaning of "no WF and you cant buy vehicles but with maybe 2-3 vehicles in the map as infantry support"
Would still be an infantry map but with vehicles for infantry support.
I remember in Renegade the map what was is? Sand? Or anything? Enouth space for vehicles but no wfs, but there where some random vehicle crates and suddenly one team had a vehicles.
Its fun for the driver if you are the only vehicle :) but can also be fun if the whole team just shoots on this one vehicle together and try to take it out.

Ah yea i just see one big problem here:

GDI can get vehicle support via Carry-All.... what about Nod? ....
Somebody has to invent a experimental underground vehicle transport so they at least got this option too.
Something like the montauk of Nod (Slaviks Mobile Command Central) just modified as vehicle carrier for one vehicle only. (since Nod dont got huge vehicles it could work...)


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 21, 2010 2:01 am 
Offline
Reborn Tester
User avatar

Joined: Sun Mar 25, 2007 8:06 am
Posts: 3779
Location: New York
No, that's a different kind of map.

You got:
-Infantry only
-Infantry with one-time-only vehicles
-Infantry with respawing vehicles
-Infantry with War Factory
-Infantry with Helipad
-Infantry with War Factory and Helipad
-Aircraft only.

_________________
R315r4z0r = R315razor. R3 or razor for short.


Last edited by R315r4z0r on Sun Mar 21, 2010 3:27 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 21, 2010 2:25 am 
Offline
Diehard Poster
User avatar

Joined: Sun Apr 20, 2008 8:52 pm
Posts: 2037
Location: Paderborn / Schloss Neuhaus (Castle Newhouse)
Infantry with War Factory? Isnt that already a full vehicle map?
Infantry with one-time-only vehicles is more the way i meaned it.
Or Infantry with random vehicle Crate


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 21, 2010 3:26 am 
Offline
Reborn Tester
User avatar

Joined: Sun Mar 25, 2007 8:06 am
Posts: 3779
Location: New York
Aircraft are vehicles too and you can't make them from a war factory.

_________________
R315r4z0r = R315razor. R3 or razor for short.


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 21, 2010 2:37 pm 
Offline
Diehard Poster
User avatar

Joined: Sun Apr 20, 2008 8:52 pm
Posts: 2037
Location: Paderborn / Schloss Neuhaus (Castle Newhouse)
Yea sure, still, with a warfactory they are 100 % sure no infantry maps anymore.
The aiming of the map would then be on vehicles and not on infantry anymore.
Ok good, if its a Infantry map with 1 or 2 vehicles the aiming would still be on ONE vehicle since its the only one and the most important one.
Looks like it is more complicated then just saying "Infantry with warfactory is a vehicle map, and infantry with just one vehicle is? Something between it? No, think what you written classifies it better. Infantry only is Infantry only, and Infantry with one-time-only vehicles is Infantry with one-time-only vehicles. (or what i said about Infantry only but with the possibility of getting one or 2 vehicles via crates)"

Still, the problem about Nod Vehicle Reinforcements still exists.
There would be a Transport needed for the Nod vehicle reinforcements, something like a vehicle Transport version of the Montauk. At least it shouldnt be over the sky since the sky belongs to the Eagles... GDI.

Before thought about something like 2 mobile Stealth Generators so always one cloaks the other moves forward and cloaks, then the other one and this way the vehicle gets to the field without beeing detected.
Thought longer about it and dont think its a good idea... the backup would need WAY to long to be effecktive.
There need to be an alternate, something that GDI doesnt use but what fits the Nod tactic, and the Idea of a big Mole Vehicle Transport sounds cracy, but could work.
Big Mole transport... mmh sounds funny maybe will try to at least add this to the maps we make lets see...


Top
 Profile  
 
 Post subject: Re: Internal Beta Testing video
PostPosted: Sun Mar 21, 2010 11:24 pm 
Offline
Reborn Tester
User avatar

Joined: Sun Mar 25, 2007 8:06 am
Posts: 3779
Location: New York
You can't have a map without infantry. Every single map HAS to have at least 1 infantry unit because that's what you spawn as. That's why it's always going to be infantry with something else.

The only exception to this rule is aircraft only. Maps were the bases are separated by geographical features that block the passage of ground vehicles and infantry and only allow aircraft to fight.

_________________
R315r4z0r = R315razor. R3 or razor for short.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 76 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group